![]() ![]() ![]() We still have lots of work to do here, and consider our multiplayer refactor about 60% complete. Besides our personal testers, we’ve been continuously interacting with the community to search and destroy any and all edge cases that arise. ![]() Our goal is to have rock-solid, predictable multiplayer stability with precise and smooth syncing. Every line of multiplayer code has been addressed, refined, and optimized. Launch of the Net-Zero Standard webinar and slides.Significant efforts have gone into improving all of the multiplayer code throughout the game, with a focus on optimizing, stabilizing, and improving syncing. For more information, visit the project page.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |